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Sta otprilike treba da se uradi ?
2. The first 360s Simulator Room in Asia
The 360s room is an opportunity for players to practice skills on observation, concentration, judgement, ball technique, ball passing technique and finishing. The room has four automatic football passing machines in four corners, the player standing in the central area to catch the ball to pass or to finish, as indicated by the exercise.
360S was being developed for several years in a partnership between SL Benfica Lab and a Portuguese private company.
It took a full year to install, in which was used approximately 10 tons of steel and 5 kilometers of cables for links, connections, etcetera. Has 4 walls, each respectively with one LED network, occupies a total area of 253 m2 , built on a iron structure with one artificial turf of last generation.
Like other simulators in the market it is used to analyze and improve reaction times, also helps with injury recovery because player profile data collected can be used to determine if a player is ready for training after reaching a certain established individual parameter,
4 ball launchers capable of reproducing speeds up to 100km/h with a variety of arcs, effects, high, medium and low balls which a allow an wide variation of numerous combinations,
Exercises can be controlled and developed in real time,
It also allows to more competent and elaborated conclusions in the identification of young talents.
How the process is done?
With a few exercises done in the simulator, Benfica Lab can evaluate specific characteristics in each player. This first diagnose allows to identify which main qualities and competences require intervention. From this point staff team can elaborate individual training sessions with very specific exercises for each player needs.
What distinguishes from other simulators in the market?
Video and data processing is done in real time,
Led technology, detection method is patented, allows targets to be dynamic and in different sizes, shapes and colors,
Player decisions making are done to achieve maximum precision and therefor maximum points, response to dynamic stimulus allows cognitive process development,
Software has the capability to interact with other data bases and compare it with older records. for example Benfica Lab knows in average how many passes per game a given fullback receives and where he receives it, the direction from where he receives it, the position where he controls the ball, how many passes he does, how and to where, all that data can be recreated in the simulator,
It's also prepared and designed to train goalkeepers,
Higher capacity of data collection and analyzes,
Higher diversity of exercises,
Capability of reproducing real match situations,
Individual training schedule for each player allows to survey what is his progress, how fast he develops, which weaknesses were improved or overcome, basically how much time it took to attain certain level determined by staff team.
I would say it is better, more sophisticated and complete than Footbonaut, natural order of things. Technology gets better each year and it wont stop here, in the future someone will develop something even better.
Orangina85 WroteColonRealno treba prioritet biti pristupni put da se dovede u red. Nekad je planiran s gornje strane gdje je blize ulici samo se treba dogovoriti sa gazdom cija je zemlja da se otkupi taj dio.